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VALIANT HEARTS : THE GREAT WAR

CSI : HIDDEN CRIMES

CSI : Hidden Crimes : ( iOS / Android )

May 2015 - December 2015

 

JOB : LEVEL DESIGNER

 

 

-Responsible for overall level design, object selection and placement in scenes. 

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-Work with the artist on the final art to ensure objects and background conform to game play requirements.

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-Design and update the difficulty matrix of the scenes. Ensuring a difficulty arc is maintained. 

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-Integrating the finished scenes into game using custom tools.

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-Design and Create Mini-Game using custom tools

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- Integrated story script and follow up the consistency with episode . 

 

 


 

 

 

 

 

 

 

 

RANGI

RANGI : Gear VR, Daydream, Oculus Rift, HTC Vive, (Coming soon on PSVR and Oculus GO )

UNITY 3D

May 2016 - April 2018

Exploration-Puzzling 

 

JOB : CREATIVE DIRECTOR

 

 

 

-Prototyping and discovering new VR experiences.

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-Creations of benchmarks in level design

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-Recruitment and staff management (10 employees)

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-Manage the integration and tuning of design, art, animation, sound and story

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-Match game quality goals and scope to coincide with schedule, staff and budget

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-Participate in organizational planning to ensure structure reflects changing business needs

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-Worked with an external partner and internal team (trailer, marketing assets, featuring with publisher[Oculus/Samsung] , outsourcing)

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-Featured on Oculus and Samsung website / Created Demo for Samsung stores worldwide / Present on the showcase Samsung S8 at NY / Showcase of Gear VR techno on Unity 3D at "Unity Vision Summit 2017".

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-Created a new IP and unique universe

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https://blog.playstation.com/archive/2018/06/05/13-ps-vr-games-compatible-with-ps-move-that-are-even-better-with-motion-controls/


 

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PUA-THE PICKUP ARTIST STORY

PUA -THE PICKUP ARTIST STORY : iOS / Android

Unity 3D

May 2016 - May 2018

Lifestyle-RPG / Love Story 

 

JOB : CREATIVE DIRECTOR

 

 

-Manage the integration and tuning of design, monetization, F2P mechanics, art, UI/UX , animation, sound and story

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-Match game quality goals and scope to coincide with schedule, staff and budget

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-Participate in organizational planning to ensure structure reflects changing business needs

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-Worked with an external partner and internal team (trailer, marketing assets, featuring with publisher, outsourcing)

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-Developed the main pillars of IP.

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-Implemented UI on editor

 

 


 

 

 

 

 

 

 

 

VALIANT HEARTS-The great war- : ( iOS / Android )

UBI ART FRAMEWORK 2

April 2014 -August 2014

 

JOB : GAME DESIGNER / UI designer

 

-Created design documents / follow up : 3C Adaptation for tactile platform ( mobile ) , Guidelines LD, monetization system, tutorial, virality system, UI design & ergonomy, localization.

 

-Followed up the programmers for implementation of all design.


-Review and followed up Levels Designers, to guide the design ideas and make reports for producer.

 

 


 

 

 

 

 

 

 

 

RAYMAN FIESTA RUN

Anchor 1

RAYMAN FIESTA RUN : ( IOS / ANDROID/ AMAZON )

UBI ART FRAMEWORK

March 2013 -March 2014

 

JOB : ASSISTANT LEAD LEVEL DESIGN &  GAME DESIGN

 

-Created design documents / follow up implementation : UI Design & Ergonomy, RLD, Guidelines LD, monetization system, game system, tutorial,social system, localization.

 

-Followed up the programmers for implementation of all design.


-Reviewed and followed up Levels Designers, to guide the design ideas and make reports for Lead Design.

 

-Created and designed the world map system / Work with programmers to develop tools for build the world map

 

-Prototyped level design pattern 


-Followed up all the game and report at principal manager , state of quality, problems,etc …

 

-Manage the LD team when the lead is absent or division of tasks 


 

 

 

 

 

 

 

 

RAYMAN JUNGLE RUN

RAYMAN JUNGLE RUN ( DLC 2 ): ( IOS / ANDROID )

UBI ART FRAMEWORK

January-February 2013

 

JOB : QC LEVEL DESIGN & GAME DESIGNER

 

-Review LD : Refer to the LD, problems & suggestion gameplays 

 

-Design a new achievement for Game Center


-Generate a lot of playtest session to report the design problem

 

 

 

 

 

 

 

RAYMAN LEGENDS

RAYMAN LEGENDS: ( WIIU )

UBI ART FRAMEWORK 2

July-December 2012

 

JOB : LEVEL DESIGNER

 

-Created 3 levels “stories” (main), 1 maps for the e-shop demo on WiiU

 

-Created several secrets levels

 

-Generate a lot of playtest session to report the problem in LD "Retro Rayman Origins"

 

-Requests design parameters for ingredients GP, and for debugs

 

 

 

 

RAYMAN ORIGINS: ( Xbox 360-PS3 )

UBI ART FRAMEWORK

February-October 2011

 

JOB : LEVEL DESIGNER


-Creation of 2 levels "stories" (Main) : Music level = discovery and learning the mechanics airlico . Jungle level = operation of the Wall Jump by a vertical structure

 

-4 "Follow the chest" (challenge mod)

 

-1 prototype level for "Go to Prod" validation :  (used as reference for the learning curve and curve of difficulty )

 

-Prototype of secrets and stories levels

 

PETZ FANTASY 3D

PETZ FANTASY: ( 3DS )

ONYX 2

November 2010-January 2011



JOB : LEVEL DESIGNER

 

-Creation of levels for Petz character "FLY" and "RUN"

 

-Requests design parameters for ingredients GP, and for debugs 

 

RABBIDS 3D

RABBIDS 3D: ( 3DS [ Launch Title ] )

ONYX 2

March-November 2010


JOB : ASSISTANT TD LEVEL DESIGN / GAME DESIGNER 
 

 

-Creation of design documents : guidelines to define the level design rules of the game, RLD, actors.

 

-Creation of : Bonus Levels/ setting tyrannosaurus forced GP/ all cameras GP of the game/ tuning of stereoscopy

 

-Review and follow up of Levels Designers, to guide the design ideas and make reports on Lead Design.

 

PRINCE OF PERSIA : " THE FORGOTTEN SANDS"

PRINCE OF PERSIA " THE FORGOTTEN SANDS ": ( DSi )

ONYX 1 - 3DS MAX

June-December 2009


JOB : LEVEL DESIGNER
 

 

 

-Creation of 3 main maps 3D and 4 horse race maps .

 

-Realization of technical solutions adapted to NDS constraints : building models for 3D circular maps, puzzling systems, portaling, optimization and setting camera

 

RABBIDS GO HOME

RABBIDS GO HOME: ( DSi )

RGH EDITOR

April 2008-June 2009


JOB : LEVEL DESIGNER / GAME DESIGNER
 

 

 

-Design documents for the ingredients, NPC, Game mechanic for all game.

 

-Prototyping levels and test the feasibility of gameplay, the ingredients.

 

-Creation GD and LD for 4 exotics mods  : 60 Levels with a rationalization of the progress curve

 

-Design the heap mod

 

Copyrigth Delpech Fabien René . All content and trademarks property of theirs respectives owners

RAYMAN ORIGINS

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