Portfolio
VALIANT HEARTS : THE GREAT WAR
CSI : HIDDEN CRIMES
CSI : Hidden Crimes : ( iOS / Android )
May 2015 - December 2015
JOB : LEVEL DESIGNER
-Responsible for overall level design, object selection and placement in scenes.
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-Work with the artist on the final art to ensure objects and background conform to game play requirements.
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-Design and update the difficulty matrix of the scenes. Ensuring a difficulty arc is maintained.
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-Integrating the finished scenes into game using custom tools.
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-Design and Create Mini-Game using custom tools
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- Integrated story script and follow up the consistency with episode .
RANGI
RANGI : Gear VR, Daydream, Oculus Rift, HTC Vive, (Coming soon on PSVR and Oculus GO )
UNITY 3D
May 2016 - April 2018
Exploration-Puzzling
JOB : CREATIVE DIRECTOR
-Prototyping and discovering new VR experiences.
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-Creations of benchmarks in level design
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-Recruitment and staff management (10 employees)
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-Manage the integration and tuning of design, art, animation, sound and story
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-Match game quality goals and scope to coincide with schedule, staff and budget
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-Participate in organizational planning to ensure structure reflects changing business needs
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-Worked with an external partner and internal team (trailer, marketing assets, featuring with publisher[Oculus/Samsung] , outsourcing)
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-Featured on Oculus and Samsung website / Created Demo for Samsung stores worldwide / Present on the showcase Samsung S8 at NY / Showcase of Gear VR techno on Unity 3D at "Unity Vision Summit 2017".
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-Created a new IP and unique universe
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PUA-THE PICKUP ARTIST STORY
PUA -THE PICKUP ARTIST STORY : iOS / Android
Unity 3D
May 2016 - May 2018
Lifestyle-RPG / Love Story
JOB : CREATIVE DIRECTOR
-Manage the integration and tuning of design, monetization, F2P mechanics, art, UI/UX , animation, sound and story
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-Match game quality goals and scope to coincide with schedule, staff and budget
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-Participate in organizational planning to ensure structure reflects changing business needs
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-Worked with an external partner and internal team (trailer, marketing assets, featuring with publisher, outsourcing)
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-Developed the main pillars of IP.
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-Implemented UI on editor
VALIANT HEARTS-The great war- : ( iOS / Android )
UBI ART FRAMEWORK 2
April 2014 -August 2014
JOB : GAME DESIGNER / UI designer
-Created design documents / follow up : 3C Adaptation for tactile platform ( mobile ) , Guidelines LD, monetization system, tutorial, virality system, UI design & ergonomy, localization.
-Followed up the programmers for implementation of all design.
-Review and followed up Levels Designers, to guide the design ideas and make reports for producer.
RAYMAN FIESTA RUN
RAYMAN FIESTA RUN : ( IOS / ANDROID/ AMAZON )
UBI ART FRAMEWORK
March 2013 -March 2014
JOB : ASSISTANT LEAD LEVEL DESIGN & GAME DESIGN
-Created design documents / follow up implementation : UI Design & Ergonomy, RLD, Guidelines LD, monetization system, game system, tutorial,social system, localization.
-Followed up the programmers for implementation of all design.
-Reviewed and followed up Levels Designers, to guide the design ideas and make reports for Lead Design.
-Created and designed the world map system / Work with programmers to develop tools for build the world map
-Prototyped level design pattern
-Followed up all the game and report at principal manager , state of quality, problems,etc …
-Manage the LD team when the lead is absent or division of tasks
RAYMAN JUNGLE RUN
RAYMAN JUNGLE RUN ( DLC 2 ): ( IOS / ANDROID )
UBI ART FRAMEWORK
January-February 2013
JOB : QC LEVEL DESIGN & GAME DESIGNER
-Review LD : Refer to the LD, problems & suggestion gameplays
-Design a new achievement for Game Center
-Generate a lot of playtest session to report the design problem
RAYMAN LEGENDS
RAYMAN LEGENDS: ( WIIU )
UBI ART FRAMEWORK 2
July-December 2012
JOB : LEVEL DESIGNER
-Created 3 levels “stories” (main), 1 maps for the e-shop demo on WiiU
-Created several secrets levels
-Generate a lot of playtest session to report the problem in LD "Retro Rayman Origins"
-Requests design parameters for ingredients GP, and for debugs
RAYMAN ORIGINS: ( Xbox 360-PS3 )
UBI ART FRAMEWORK
February-October 2011
JOB : LEVEL DESIGNER
-Creation of 2 levels "stories" (Main) : Music level = discovery and learning the mechanics airlico . Jungle level = operation of the Wall Jump by a vertical structure
-4 "Follow the chest" (challenge mod)
-1 prototype level for "Go to Prod" validation : (used as reference for the learning curve and curve of difficulty )
-Prototype of secrets and stories levels
PETZ FANTASY 3D
PETZ FANTASY: ( 3DS )
ONYX 2
November 2010-January 2011
JOB : LEVEL DESIGNER
-Creation of levels for Petz character "FLY" and "RUN"
-Requests design parameters for ingredients GP, and for debugs
RABBIDS 3D
RABBIDS 3D: ( 3DS [ Launch Title ] )
ONYX 2
March-November 2010
JOB : ASSISTANT TD LEVEL DESIGN / GAME DESIGNER
-Creation of design documents : guidelines to define the level design rules of the game, RLD, actors.
-Creation of : Bonus Levels/ setting tyrannosaurus forced GP/ all cameras GP of the game/ tuning of stereoscopy
-Review and follow up of Levels Designers, to guide the design ideas and make reports on Lead Design.
PRINCE OF PERSIA : " THE FORGOTTEN SANDS"
PRINCE OF PERSIA " THE FORGOTTEN SANDS ": ( DSi )
ONYX 1 - 3DS MAX
June-December 2009
JOB : LEVEL DESIGNER
-Creation of 3 main maps 3D and 4 horse race maps .
-Realization of technical solutions adapted to NDS constraints : building models for 3D circular maps, puzzling systems, portaling, optimization and setting camera
RABBIDS GO HOME
RABBIDS GO HOME: ( DSi )
RGH EDITOR
April 2008-June 2009
JOB : LEVEL DESIGNER / GAME DESIGNER
-Design documents for the ingredients, NPC, Game mechanic for all game.
-Prototyping levels and test the feasibility of gameplay, the ingredients.
-Creation GD and LD for 4 exotics mods : 60 Levels with a rationalization of the progress curve
-Design the heap mod
Copyrigth Delpech Fabien René . All content and trademarks property of theirs respectives owners
RAYMAN ORIGINS