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AFTER LIFE

AFTER LIFE: (PC)

HAMMER EDITOR

September-december 2007

 

-Thematic gameplay :Pursuit by a helicopter, through a factory


-Setup : Portaling-optimization /Staging / scripting simulation of explosion-destruction responding to real-time constraints 3D 

 

 

 

EARTHQUAKE

EARTHQUAKE PROTOTYPE: ( PC )

UNREAL 3

June 2013

 

 

-Prototype of a gameplay sequence to simulate an earthquake sensation & technical test .

 

 

 

 

 

 

DEMO REEL

Anchor 2

ARTS-DESIGN 2D/3D

FAR CRY 4

3D MODELISATION / DRAWING / METAL SCULPTURE/ VIRTUAL ART EXPOSITION

 

 

-Search-object design to change the feeling that we know of the ownership of the plastic and wood

 

-Exhibition design virtual objects installed in a real scene. These virtual objects represent a real object (vase and flowers), but they are interactive and provide a new and different sense of what we know of this real objects. ( use a sensor equipment )

 

Model 01: I simulated a vase with virtual flowers by a projector. By buttons, you can change the shape, color or type of flower.

 

Model 02: Strange flowers, not at all natural, which have a different shape and behavior in the virtual world. When the people are in front of the flowers, they grow as if they were alive and communicating with us.

 

Model 03: You can't see very well on the video, but it's to sight a chair was half real and the other virtual ..... what is happening in the virtual part is intriguing ... :)

 

This is a dream but a near future also . Virtual items we offer unique sensations and interactions ... I would have a new technologies such as holograms to realize it ! :)

 

 

Far Cry 4 Mod game

Dunia EDITOR

 

 


 

 

TAMBO ( Dev Name)

TAMBO: Console-PC ( WORK IN PROGRESS )

UNREAL ENGINE 4

Currently

Role as Creative Director/ Designer

 

- I create with friends a new indie project in open world inspired by the African universe .

 

 

 

 

WORK FOR FUN

WORK FOR :  TEST / EXERCICE /  GAMEPLAY PROTOTYPE

 

- Exercise to learn and understand the city design ( multi path/ free running/....) ( reference to Assassin's creed 2 - florence ) ( Unreal 3 )

 

- Test with CRY ENGINE 2 (Crysis datas)

 

- Create a level with AURORA  ( Neverwinter Nigth datas )

 

-Level Design Document : exercise to learn mission design / inspired by Assassin's creed Black Flag

 

 

 

LDD

MISSION DESIGN

LDD

SHADOWS OF 

COLOSSUS

 

PDF

 

PDF

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